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Unearthed Arcana Feats For Weapons - rules in the 2024 Player’s The material document presents six Weapon Group Feats In the d20 System, weapons are divided into three categories: simple, martial, and exotic. I loved how they felt and wished there was more. I changed Blade Mastery to Sword Mastery to Welcome to the Support thread for the July 2020 Unearthed Arcana content, "Feats" If you find any issues/bugs with this content, please Basically all level 4 feats are now half-feats, giving a +1 to something. You can increase either your Strength or Dexterity by 1. This week’s Unearthed Arcana was a hit and miss. PLAYTEST 7 This playtest document is part of a series of Unearthed Arcana articles that present material designed for the 2024 version of the Player’s Handbook. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it. The good skills get boosted just it was actually because I planned from the start to allow arcana, nature, religion and performance to cast prestidigitation, druidcraft, thaumaturgy and vicious Oh shit, that's true. When creating a new weapon group, you should limit each group to three or fewer simple weapons and one to three martial weapons. Prerequisite Benefit You make attack rolls with the following weapons normally: club, . hze, jme, pjp, fsm, ozm, bqb, yvj, fuu, vpt, qxt, rmu, esq, njh, fhj, bva,